A competitive match between **Sabroclair** and **adi321k** on the map **Hideout**. **adi321k** achieved victory through a surrender by **Sabroclair**.
Hideout · microQm 1v114m 45s
AoEwhathappend · Share card
Match #243847775 · Qm 1v1 · Hideout
Match MVP
adi321k
Sengoku Daimyo·Team 2win
**adi321k** had a decisive military advantage, with **28 kills** and extremely low resource loss, contributing to their victory.
9.8/ 10
15.9K
Resources gathered
8,415
Army value created
95%
Trade efficiency
115
APM
Team 1
loss
Sabroclair's team performed well economically but was unable to secure military dominance.
Sabroclair
1443 rating
Team 2
win
adi321k dominated the military field with efficient unit production and strong siege tactics.
adi321k
1450 rating
Standouts
Match awards
Evidence-weighted scores calculated consistently from value trades, economy, military contribution, technology, spending, and result. AI explains the ratings but does not choose them.
MVP
adi321k
9.8
adi321k had a decisive military advantage, with 28 kills and extremely low resource loss, contributing to their victory.
Strongest Loss
Sabroclair
3.4
Sabroclair invested heavily in economy but struggled to convert that into military pressure.
Match tempo
Key timeline
14:45 total
0:003:417:2311:0414:45
Sabroclair
2 key events
adi321k
2 key events
The decisive moment came after adi321k aged up to Castle Age at 525 seconds, transitioning to a superior military capacity.
Match flow
Score momentum
How each player's total score developed across the match.
Select a player to show or hide their line.
Exact telemetry
Head-to-head numbers
The performance score prioritizes resource-value trades and conversion. Destroyed value is estimated from opposing team losses using each teammate's share of recorded kills.
Player
Performance
Est. value destroyed
Unit value lost
Trade efficiency
APM
Unit kills
Units lost
K/D
Feudal
Castle
Imperial
Military
Economy
Sabroclair
3.4 / 10
250
4,450
5%
107
1
47
0.02
4:22
9:18
—
270
925
adi321k
9.8 / 10
4,450
250
95%
115
47
1
47.00
5:50
8:45
—
1,253
920
Economy
Resources and army economy
Player
Gathered
Spent
Food
Wood
Gold
Stone
Olive oil
Units produced
Units lost
Loss rate
Upgrades
Sabroclair
13,832
13,045
6,051
4,200
3,278
303
0
81
47
58%
8
adi321k
15,885
15,015
7,792
2,308
5,089
696
0
68
1
1%
6
Exact replay counts
Units created and killed
Every recorded military and economic unit, using complete production and loss totals.
88 created/47 destroyed/4,450 value lost
Villager
Rus
61
/
20
Crossbowman
Rus
9
/
9
Veteran Spearman
Rus
8
/
10
Warrior Monk
Rus
6
/
6
Scout
Rus
2
/
2
Hardened Spearman
Rus
2
/
0
Exact replay counts
Buildings constructed and destroyed
Every recorded structure, including landmarks, with complete construction and destruction totals.
42 built/2 destroyed/150 value lost
Farm
Rus
12
/
0
House
Rus
7
/
0
Hunting Cabin
Rus
4
/
2
Lumber Camp
Rus
3
/
0
Barracks
Rus
3
/
0
Archery Range
Rus
3
/
0
Mining Camp
Rus
2
/
0
Stable
Rus
2
/
0
Capital Town Center
Rus
1
/
0
Kremlin
Rus
1
/
0
Town Center
Rus
1
/
0
Abbey of the Trinity
Rus
1
/
0
Wooden Fortress
Rus
1
/
0
Blacksmith
Rus
1
/
0
Match data
Head to Head Statistics
Comparative performance of both players.
Player
APM
Feudal Age Timestamp
Castle Age Timestamp
Imperial Age Timestamp
Military Score
Economy Score
Total Resources Spent
Sabroclair
107
262
558
—
270
925
13045
adi321k
115
350
525
—
1253
920
15015
Match data
Combat Statistics
Raw combat engagements.
Player
Total Kills
Total Deaths
Kill/Death Ratio
Sabroclair
1
27
0.037
adi321k
28
1
28.000
Tactical read
Opening Strategies
The match began with both players focusing on resource gathering and unit production.
**Sabroclair's** Strategy
Opened with building Hunting Cabins and collecting resources, focusing on a stable economy and preparing for military production.
Evidence: Sabroclair had a total resource gathering of 13832 by end of match.
**adi321k**'s Strategy
Emphasized economic growth with early Villagers and an early Matsuri for resource efficiency.
Evidence: adi321k gathered 15885 resources, emphasizing a strong start.
Tactical read
Military Performance
adi321k outperformed Sabroclair in military engagements, significantly impacting the match outcome.
Kill Efficiency
adi321k achieved 28 kills with just 1 death, demonstrating a successful strategy in engagements.
Evidence: K/D ratio for adi321k at 28.000, compared to Sabroclair's0.037.
Resource Conversion
Sabroclair struggled to convert gathered resources into effective military power.
Evidence: Military score of Sabroclair was only 270, compared to adi321k's1253.
Tactical read
Economic Management
Both players aimed to maximize resources, but adi321k was more effective in transitioning resources into military and upgrades.
Gathering Strategy
Sabroclair focused heavily on wood and food gather rates but failed to maintain pressure on the opponent.
Evidence: adi321k spent 15015 resources effectively, maintaining a larger military and technological edge.
Resource Spent
Despite having a high total gathered, Sabroclair did not efficiently reinvest in military units.
Evidence: Total resources spent was 13045, yet military performance lagged.
Tactical read
Technological Timings
Timings suggest that adi321k was able to achieve key technological advances faster than Sabroclair.
Aging Up
Both players aged up to Castle at different times, with adi321k advancing significantly later but managing the transition better.
Evidence: adi321k reached Castle Age at 525, allowing for stronger unit production.
Upgrades
Technological upgrades from adi321k provided a clear advantage in military effectiveness.
Evidence: In contrast, Sabroclair's upgrades were less impactful, shown by military score.
More from the match
Landmarks, relics, and attrition
Landmark and age-up choices
Sabroclair constructed Kremlin and Abbey of the Trinity to bolster defenses and economy. adi321k built Ryokan for economic advantage and later Sake Brewery for additional resource generation.
Player
Age II
Age III
Age IV
Sabroclair
—
adi321k
—
Relic control
Sabroclair: 4adi321k: 0
Control of relics was not established by either player: Sabroclair collected 4 relics, but adi321k did not collect any during the match.
Attrition and conversion
Both players suffered losses; however, adi321k demonstrated superior military management.
Coaching notes
Player reports
Sabroclair
Sabroclair relied on a strong economy but was unable to convert that into military victory.
107
APM
0.04
K/D
8
Upgrades
What they did
Built Kremlin and Abbey of the Trinity while producing units, but failed to maintain sufficient military pressure.
High resource gathering with 13832 total resources.
Diverse economy with 4 relics collected.
adi321k
adi321k executed a strategic advantage with superior military capabilities and engagement efficiency.
115
APM
28.00
K/D
6
Upgrades
What they did
Focused on production of Mounted Samurai and effective upgrades, while holding strong economic positions.
Excellent military engagement with 28 kills.
Effective management of resources, gathering 15885 resources overall.
Integrity screen
Integrity Check Passed
clear
Data provides sufficient telemetry for player analysis; no anomalies detected.
Sabroclair
clear
Telemetry supports an accurate assessment without any notable anomalies.
adi321k
clear
Telemetry supports an accurate assessment without any notable anomalies.
Both players displayed standard play patterns consistent with their rank.
Final verdict
Why the match ended this way
adi321k won the match due to superior military engagement, effective transitioning of resources into military units, and strategic advancements in technology, leading to Sabroclair's surrender.
Winning factors
Dominance in military engagements with a K/D ratio of 28:1.
Strong economy transition into military pressure by adi321k.
Losing factors
Failure to translate high resource collection into military action by Sabroclair.
Late military pressure ultimately led to surrender.
Data quality and provenance
Confidence
high
Missing
Nothing material
Generated
7/21/2026, 8:21:22 PM · gpt-4o-mini
Raw AoE4World data used for this report
This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.