This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.
Copy JSONOpen original AoE4World summary {
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],
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"method": "Value-weighted deterministic score; enemy value is estimated from team losses by military unit-kill share",
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{
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},
{
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},
{
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}
],
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},
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}
}
],
"duration": 1572,
"mapBiome": "Gobi Desert",
"startedAt": 1784630058,
"winReason": "Surrender",
"finishedAt": 1784631630,
"leaderboard": "rm_1v1",
"summaryVersion": 16,
"analysisVersion": 1,
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{
"name": "Sengoku Daimyo",
"classes": "Agriculture, Daimyo, City Planning",
"overview": [
{
"list": [
"Daimyo Estates can be dedicated to a clan to provide bonuses to melee infantry, cavalry or ranged infantry.",
"Farmhouses are Food drop-off sites in addition to providing Population.",
"The Matsuri is a unique early Market that can recruit Yatai which can passively gather food from nearby Food sources.",
"Survival Techniques researched by default.",
"Forges are Gold and Stone drop-off sites in addition to containing military upgrades.",
"Gold deposited by Villagers generates bonus Stone and vice versa.",
"Extra melee damage upgrade accessible in the Dark Age (I).",
"Ikko-ikki are combat monks that can be recruited from Buddhist Monasteries that heal while attacking.",
"Keeps come equipped with Rocket Emplacements and increased health in the Imperial Age (IV).",
"Fishing Boats are cheaper to produce.",
"The location of all Deer and Boar are revealed on the map."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Daimyo Estate",
"description": "Daimyo Estates are unique buildings that can be dedicated to one of three clans. Hojo clan which improves melee infantry, Oda clan which improves ranged infantry, or Takeda clan which improves cavalry. The Daimyo Estate also has an influence that increases production speed of military buildings."
},
{
"list": [],
"title": "Yatai and Matsuri",
"description": "The Matsuri is a unique early Market that can produce Yatai. The Yatai is a unique worker unit that will slowly generate food from Food sources within 2 tiles without killing or consuming them. If the Yatai collects enough Food it will send a Food Trader back to the Matsuri which improves an aura that increases the gather rate of nearby villagers."
},
{
"list": [],
"title": "Farmhouse & Forge",
"description": "The Forge is a Gold and Stone drop-off and replaces the Mining Camp and Blacksmith. Additionally, it provides extra melee damage technology in the Dark Age (I). The Farmhouse both provides population and replaces the Mill as a Food drop-off."
},
{
"list": [],
"title": "Oda's Fortress",
"description": "Access a more powerful Keep in the Imperial Age (IV) that comes with increased health and Rocket Emplacements for a higher cost. Rockets attack quickly and deal massive damage to single targets."
},
{
"list": [],
"title": "Silver Mining",
"description": "When Villagers deposit Gold, 20% extra Stone is also produced and vice versa."
},
{
"list": [],
"title": "Fishing Village",
"description": "Fishing Boats are produced 25% cheaper."
},
{
"list": [],
"title": "Deer and Boar Reveal",
"description": "The location of all Deer and Boar are revealed on the map."
},
{
"list": [
"Yatai: Worker unit that will passively collect food from nearby Food sources without killing or consuming them.",
"Yari Cavalry: Fast cavalry effective at raiding, flanking, and countering ranged units. Bonus damage against cavalry.",
"Daimyo: High health and damage melee cavalry that provides an aura that increases attack speed of nearby military units. Effective against melee units. Limited to one per Daimyo Estate built.",
"Yumi Ashigaru: Archer with improved move speed for reduced cost and health.",
"Ikko-ikki Monk: Warrior Monk with strong combat capabilities that heals nearby units when attacking. Does not have a targeted heal ability.",
"Kanabo Samurai: Tough infantry with good damage. Deals bonus damage based on the max health of the enemy.",
"Early Ozutsu: Heavy ranged gunpowder infantry that has a huge handheld cannon with high siege and splash damage."
],
"title": "Unique Units",
"description": null
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/sengoku.json",
"description": "The Sengoku Jidai was an era of shifting alliances and ceaseless warfare. Three rival clans can be supported to gain powerful advantages to your ranged infantry, melee infantry or cavalry. Even in the midst of war there was time for celebration; the Matsuri festival is the heart of commerce and trade providing powerful bonuses to their economy.",
"civilization": "sengoku_daimyo"
},
{
"name": "Golden Horde",
"classes": "Aggression, Cavalry, Horde",
"overview": [
{
"list": [
"Start with maximum population limit.",
"Units are always recruited in batches.",
"Stockyards are a unique building that can be worked by 4 villagers and is a food drop-off.",
"Ovoos can be built on multiple Stone deposits increasing Stone income.",
"Unique technologies costing only Stone.",
"Stables available in the Dark Age (I).",
"Age up by building and upgrading the Golden Tent.",
"Fortified Outposts provide influence or aura bonuses based on the Edict set in the Golden Tent.",
"Silk Road: Traders generate +10% additional Food, Wood and Gold with 5/10/15 active Traders.",
"Transport ships have +50% health and +15% move speed.",
"Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Golden Tent",
"description": "The Golden Tent is the only landmark for the Golden Horde, which can be upgraded to advance to the next age and increase the health of the building. An edict can be chosen on the Golden Tent, which changes the influence or aura bonus provided by Fortified Outposts.\nThe Batu Khan and Torguud can be recruited from the Golden Tent."
},
{
"list": [],
"title": "Hordes",
"description": "Units are produced in batches of two. Technologies can be researched that improve batch production."
},
{
"list": [],
"title": "Stockyard",
"description": "Construct the Stockyard instead of Farms or Pastures for Food — Stockyards have Sheep carcasses which can be gathered and dropped off at the Stockyard directly."
},
{
"list": [],
"title": "Fortified Outposts",
"description": "Fortified Outposts have more health and provide influence or aura bonuses depending on the Edict chosen on the Golden Tent."
},
{
"list": [],
"title": "Augmented Transports",
"description": "Transport Ship landings are faster and more durable with +50% health and +15% move speed."
},
{
"list": [],
"title": "Silk Road",
"description": "Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders.\n• 5+ Traders: +10% Food\n• 10+ Traders: +10% Food, Wood\n• 15+ Traders: +10% Food, Wood, Gold"
},
{
"list": [],
"title": "Stone Tech and Ovoos",
"description": "Construct Ovoo over Stone outcroppings to harvest Stone without the need for Villagers. The maximum number of Ovoos that can be built is increased +1 per age up."
},
{
"list": [],
"title": "Scouting Falcon",
"description": "Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area."
},
{
"list": [],
"title": "Unique Units",
"description": "Golden Horde Khan: Heavy Cavalry that scales in strength on age up. Can fire an arrow that increases the damage taken by enemies in an area. The Khan will also provide an increasing attack damage aura the longer the Khan is in combat.\nTorguud: Heavy Cavalry which can protect the Khan, redirecting any damage taken by the Khan to the Torguud.\nKharash: Weak Light Melee Infantry units that provide armor to nearby allies.\nKipchak: Horse archer that can fire arrows which cause the target hit to bleed.\nTraction Trebuchet: Faster move speed, setup time and attack speed.\nKeshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack."
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/goldenhorde.json",
"description": "Leading the Golden Horde westwards, Batu Khan expanded the Mongolian Empire right into the heart of Eastern Europe. The Khan’s great Golden Tent was the center of network of control, with outposts that allowed them to maintain a vast territory. While still powerful raiders, the Golden Horde sacrificed the mobility of their camps to field larger forces needed to control their vassal states.",
"civilization": "golden_horde"
}
],
"gameObjectCatalogSource": "https://data.aoe4world.com/units/all.json and /buildings/all.json",
"missingCivilizationContexts": []
}