This was a 1v1 match on Gorge between SamyarS80 playing Japanese and Silksong enthusiast playing Sengoku Daimyo. SamyarS80 secured a victory through surrender after 18 minutes and 34 seconds of gameplay. The match was characterized by a strong early game push from SamyarS80, leading to significant villager losses for Silksong enthusiast.
Gorge · microRm 1v118m 34s
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Match #243742315 · Rm 1v1 · Gorge
Match MVP
SamyarS80
Japanese·Team 1win
**SamyarS80** earned the MVP award for an overall strong performance. Despite having fewer raw kills than their opponent, their effective military engagements resulted in significant villager losses for **Silksong enthusiast**, reflected in an estimated enemy unit value destroyed of **6,920** resources. This pressure contributed directly to their opponent's surrender, alongside their solid economic and technological scores.
8.5/ 10
19.9K
Resources gathered
11.8K
Army value created
49%
Trade efficiency
207
APM
Team 1
win
Team 1, represented by SamyarS80 playing Japanese, secured a victory by surrender after a dominant performance, particularly in military engagements and villager protection.
SamyarS80
1306 rating
Team 2
loss
Team 2, with Silksong enthusiast playing Sengoku Daimyo, faced significant early pressure, leading to substantial villager losses and ultimately a surrender.
Silksong enthusiast
1396 rating
Standouts
Match awards
Evidence-weighted scores calculated consistently from value trades, economy, military contribution, technology, spending, and result. AI explains the ratings but does not choose them.
Most Valuable Player
SamyarS80
8.5
SamyarS80 earned the MVP award for an overall strong performance. Despite having fewer raw kills than their opponent, their effective military engagements resulted in significant villager losses for Silksong enthusiast, reflected in an estimated enemy unit value destroyed of 6,920 resources. This pressure contributed directly to their opponent's surrender, alongside their solid economic and technological scores.
Strongest on Losing Side
Silksong enthusiast
7.9
Silksong enthusiast is recognized as the strongest player on the losing side. They managed to achieve a higher military score (684) and a better raw K/D ratio (65 kills / 45 deaths) compared to their opponent. Their military trade efficiency was slightly better at 0.506. However, they suffered substantial villager losses which ultimately undermined their efforts.
Match tempo
Key timeline
18:34 total
0:004:399:1713:5618:34
SamyarS80
2 key events
Silksong enthusiast
1 key events
The most significant timing gap occurred in Feudal Age progression, where SamyarS80 reached Feudal Age at 4:31 with the Kura Storehouse, while Silksong enthusiast reached Feudal Age slightly later at 5:27 with the Ryokan. The critical difference was SamyarS80's push to Castle Age at 16:45 with the Temple of Equality, which Silksong enthusiast was unable to match, remaining in Feudal Age for the duration of the game. This age advantage likely contributed to SamyarS80's ability to sustain pressure.
Match flow
Score momentum
How each player's total score developed across the match.
Select a player to show or hide their line.
Exact telemetry
Head-to-head numbers
The performance score prioritizes resource-value trades and conversion. Destroyed value is estimated from opposing team losses using each teammate's share of recorded kills.
Player
Performance
Est. value destroyed
Unit value lost
Trade efficiency
APM
Unit kills
Units lost
K/D
Feudal
Castle
Imperial
Military
Economy
SamyarS80
8.5 / 10
6,920
7,090
49%
207
70
66
1.06
4:31
16:45
—
572
940
Silksong enthusiast
7.9 / 10
7,090
6,920
51%
315
66
70
0.94
5:27
—
—
684
885
Economy
Resources and army economy
Player
Gathered
Spent
Food
Wood
Gold
Stone
Olive oil
Units produced
Units lost
Loss rate
Upgrades
SamyarS80
19,927
18,035
12,473
3,963
2,372
1,119
0
133
66
50%
14
Silksong enthusiast
18,736
16,594
9,702
4,888
2,874
1,272
0
117
70
60%
10
Exact replay counts
Units created and killed
Every recorded military and economic unit, using complete production and loss totals.
140 created/66 destroyed/7,090 value lost
Villager
Japanese
58
/
1
Horseman
Japanese
44
/
34
Hardened Spearman
Japanese
30
/
26
Uma Bannerman
Japanese
4
/
3
Scout
Japanese
3
/
2
Unit 6
Japanese
1
/
0
Exact replay counts
Buildings constructed and destroyed
Every recorded structure, including landmarks, with complete construction and destruction totals.
39 built/0 destroyed/0 value lost
Farm
Japanese
18
/
0
Farmhouse
Japanese
7
/
0
Stable
Japanese
3
/
0
Barracks
Japanese
3
/
0
Forge
Japanese
2
/
0
Lumber Camp
Japanese
2
/
0
Capital Town Center
Japanese
1
/
0
Kura Storehouse
Japanese
1
/
0
Temple of Equality
Japanese
1
/
0
Outpost
Japanese
1
/
0
Match data
Player Overview
Key statistics for each player.
Player
APM
Feudal
Castle
Imperial
Military Score
Economy Score
Resources Spent
SamyarS80 (Japanese)
207
271
1005
—
572
940
18035
Silksong enthusiast (Sengoku Daimyo)
315
327
—
—
684
885
16594
Match data
Combat Efficiency
Military production, losses, and kill-death ratios.
Player
Units Value Created
Units Value Lost
Kills
Deaths
K/D Ratio
Trade Efficiency
SamyarS80 (Japanese)
11775
7090
45
65
0.69
49.4%
Silksong enthusiast (Sengoku Daimyo)
11240
6920
65
45
1.44
50.6%
Match data
Economy and Production
Resource gathering and villager management.
Player
Total Resources Gathered
Max Villagers
Villager Losses
Food/min (End)
Wood/min (End)
Gold/min (End)
SamyarS80 (Japanese)
19927
56
1
745
652
195
Silksong enthusiast (Sengoku Daimyo)
18736
38
25
763
476
51
Tactical read
Opening and Age-Up Tempo
This section analyzes the players' early game and age-up timings, which had a significant impact on the match's flow.
Feudal Age Advantage for SamyarS80
SamyarS80 advanced to the Feudal Age at 4:31 using the Kura Storehouse. This was 56 seconds faster than Silksong enthusiast, who reached Feudal Age at 5:27 via the Ryokan.
Evidence: SamyarS80's Feudal Age time: 271 seconds. Silksong enthusiast's Feudal Age time: 327 seconds.
SamyarS80's Castle Age Progression
SamyarS80 maintained their tempo advantage by reaching the Castle Age at 16:45 using the Temple of Equality. This created a significant technological and military tier gap, as Silksong enthusiast remained in the Feudal Age for the entire match.
Evidence: SamyarS80's Castle Age time: 1005 seconds. Silksong enthusiast's Castle Age time: null (did not age up to Castle).
Early Economic Upgrades
Both players prioritized early economic upgrades. SamyarS80 researched Wheelbarrow (Towara) at 1:25 and Lumber Harvesting (Wood Harvest Rate II) at 6:04. Silksong enthusiast also researched Wheelbarrow (Towara) at 5:14 and Lumber Harvesting (Wood Harvest Rate II) at 6:29, indicating a focus on resource efficiency.
Evidence: SamyarS80's Wheelbarrow at 85 seconds, Lumber Harvesting at 364 seconds. Silksong enthusiast's Wheelbarrow at 314 seconds, Lumber Harvesting at 389 seconds.
Tactical read
Economy and Villager Management
The economic performance and villager survival were crucial differentiating factors in this match.
Disparity in Villager Losses
SamyarS80 demonstrated superior villager protection, losing only 1 villager throughout the match. In stark contrast, Silksong enthusiast lost a substantial 25 villagers, which severely impacted their resource generation and ability to scale their economy.
Despite losing more villagers, Silksong enthusiast gathered a respectable 18,736 total resources, only slightly less than SamyarS80's19,927. However, SamyarS80'shigher maximum villager count (56 vs 38) suggests a more robust and sustainable economy prior to the heavy attrition.
Evidence: SamyarS80's total resources gathered: 19927, max villager count: 56. Silksong enthusiast's total resources gathered: 18736, max villager count: 38.
End-Game Resource Income Rates
Towards the end of the match, SamyarS80 maintained stronger gold and wood income rates (195 gold/min, 652 wood/min) compared to Silksong enthusiast (51 gold/min, 476 wood/min), while food income was comparable. This indicates SamyarS80's economy was in a much healthier state, especially for advanced unit production.
This section examines the military strategies, unit compositions, and the outcomes of combat.
SamyarS80's Mixed Army
SamyarS80 focused on a mixed army of Horsemen and Hardened Spearmen, supported by Uma Bannermen. The production of 44 Horsemen and 30 Hardened Spearmen provided a flexible force capable of both raiding and holding ground. The Uma Bannermen would have provided damage buffs to their infantry and cavalry.
Evidence: SamyarS80 produced 44 Horsemen (cost: 120 each) and 30 Hardened Spearmen (cost: 80 each), and 4 Uma Bannermen (cost: 250 each). Total unit value created: 11,775.
Silksong enthusiast's Cavalry Focus
Silksong enthusiast heavily favored Yari Cavalry, producing 45 of them, complemented by 20 Yumi Ashigaru and 3 Daimyo. The Yari Cavalry excels at countering ranged units and raiding, while Daimyo provide a powerful aura to military units. They also researched Yari Horse Training and Improved Yari Damage to enhance their cavalry.
Evidence: Silksong enthusiast produced 45 Yari Cavalry (cost: 145 each), 20 Yumi Ashigaru (cost: 65 each), and 3 Daimyo (cost: 250 each). Total unit value created: 11,240. Upgrades for Yari Cavalry were researched at 568s and 726s.
K/D Discrepancy vs. Match Outcome
Silksong enthusiast had a superior raw K/D ratio of 1.44 (65 kills / 45 deaths) compared to SamyarS80's0.69 (45 kills / 65 deaths). However, this did not translate into a victory due to the critical difference in villager losses and SamyarS80's subsequent age advantage. While Silksong enthusiast was winning direct engagements, they were losing the economic war.
This section examines the technology choices and timings made by each player.
SamyarS80's Consistent Teching
SamyarS80 consistently researched relevant military and economic upgrades. Key military upgrades included Melee Damage I/II (Tatara/Hizukuri), Melee Armor I, Ranged Armor I, and Hardened Spearmen. Economic upgrades like Wheelbarrow and Wood Harvesting/Felling rates were also prioritized. This comprehensive approach ensured their units and economy remained competitive.
Evidence: SamyarS80 researched Tatara at 346s, Hizukuri at 432s, Melee Armor I at 458s, Ranged Armor I at 538s, and Hardened Spearmen at 640s. Economic techs: Towara at 85s, Lumber Harvesting at 364s, Takezaiku at 749s, Forest Management at 751s.
Silksong enthusiast's Focused Upgrades
Silksong enthusiast focused on upgrades that buffed their primary army composition, particularly their cavalry. They researched Melee Damage I/II (Tatara/Hizukuri) and specific Yari Horse Training and Improved Yari Damage upgrades. They also secured Wheelbarrow and Lumber Harvesting. However, the lack of an age-up to Castle prevented access to higher-tier upgrades.
Evidence: Silksong enthusiast researched Towara at 314s, Lumber Harvesting at 389s, Takezaiku at 474s, Tatara at 566s, Yari Horse Training at 568s, Improved Yari Damage at 726s, and Hizukuri at 768s. They remained in Feudal Age.
More from the match
Landmarks, relics, and attrition
Landmark and age-up choices
SamyarS80 (Japanese) utilized the Kura Storehouse at 4:30 to advance to Feudal Age, which serves as a landmark while also functioning as a Food drop-off with a bonus to nearby Farm harvest rates, as well as a Gold and Stone drop-off. They then chose the Temple of Equality at 16:45 for their Castle Age landmark, which, as a Japanese landmark, would offer a choice between Buddhist Monks or Shinto Priests. The specific religious units chosen are not visible in the data. For Silksong enthusiast (Sengoku Daimyo), the Ryokan was chosen at 5:27 to reach Feudal Age. The Ryokan is a unique early market that can produce Yatai, which passively gather food. The specific clan dedication (Hojo, Oda, or Takeda) for the Daimyo Estate is not explicitly recorded but is a core mechanic of the Sengoku Daimyo civilization.
Player
Age II
Age III
Age IV
SamyarS80
—
Silksong enthusiast
—
—
Relic control
SamyarS80: 0Silksong enthusiast: 0
No relic captures were recorded for either player in this match.
Attrition and conversion
The match saw a significant disparity in villager losses. SamyarS80 lost only 1 villager, demonstrating strong villager protection. In contrast, Silksong enthusiast suffered 25 villager losses, which severely hampered their economic development and overall ability to recover, ultimately contributing to their surrender.
Coaching notes
Player reports
SamyarS80
SamyarS80 delivered a strong, well-rounded performance, characterized by efficient age-ups, disciplined villager protection, and effective military pressure that ultimately led to their opponent's surrender. Despite a lower raw K/D, their ability to inflict critical economic damage on Silksong enthusiast by targeting villagers was decisive.
207
APM
0.69
K/D
14
Upgrades
What they did
SamyarS80 started as Japanese, prioritizing early economic efficiency with Wheelbarrow (Towara) at 1:25. They aged up to Feudal at 4:31 with the Kura Storehouse, which served as an early resource drop-off and economy booster. This was followed by a consistent villager production, reaching a peak of 56 villagers with only 1 lost. Military production included a mix of Horsemen and Hardened Spearmen, supported by Uma Bannermen, creating a versatile force. Key upgrades like Melee Damage I/II, Melee Armor I, and Ranged Armor I ensured their army was well-equipped. They pushed to Castle Age at 16:45 using the Temple of Equality, giving them a significant technological advantage that Silksong enthusiast could not counter.
Excellent Villager Protection**: Only 1 villager lost throughout the match, indicating strong defensive awareness and micro.
Strong Age-Up Tempo**: Early Feudal and Castle Age timings provided a significant technological advantage and access to stronger units/upgrades.
Effective Economic Pressure**: Despite a lower K/D, the military units were effectively used to eliminate opponent villagers, severely crippling their economy.
Silksong enthusiast
Silksong enthusiast demonstrated strong military engagement and a good raw K/D ratio, but their economic foundation was severely damaged by continuous villager losses. Despite producing a robust cavalry force, the inability to protect their economy ultimately led to a surrender against SamyarS80's sustained pressure and age advantage.
315
APM
1.44
K/D
10
Upgrades
What they did
Silksong enthusiast began as Sengoku Daimyo, building a Matsuri early at 0:37 to kickstart their unique food economy. They aged up to Feudal at 5:27 with the Ryokan, a landmark that functions as an early market and produces Yatai for passive food gathering. Economic upgrades like Wheelbarrow (Towara) and Lumber Harvesting (Wood Harvest Rate II) were researched. Their military strategy revolved around Yari Cavalry and Yumi Ashigaru, led by Daimyo units. They invested in cavalry-specific upgrades such as Yari Horse Training and Improved Yari Damage. However, they faced immense pressure throughout the game, resulting in the loss of 25 villagers and preventing them from reaching the Castle Age.
Aggressive Military Engagements**: Achieved a high raw K/D of 1.44 (65 kills / 45 deaths), indicating success in direct combat exchanges.
Cavalry Focus with Upgrades**: Effective utilization of Yari Cavalry and associated upgrades, suggesting a clear military game plan.
Integrity screen
No unusual activity detected in match telemetry.
clear
Player activity, resource generation, spending, and combat outcomes were analyzed against expected ranges and patterns. Timings of key events like age-ups and upgrades were checked for consistency. Villager production, losses, and resource income rates were also reviewed.
SamyarS80
clear
Telemetry for SamyarS80 shows consistent activity with no anomalies in resource generation, spending, or military engagements. Their performance metrics align with a skilled player.
Silksong enthusiast
clear
Telemetry for Silksong enthusiast is consistent with a player facing strong pressure and economic disruption. No anomalies were detected in their actions or resource management despite the heavy villager losses.
The analysis of the provided match data revealed no anomalies or suspicious patterns of behavior for either player. The match outcome can be attributed to in-game strategic and tactical decisions, particularly the economic pressure applied by SamyarS80 and the subsequent villager losses suffered by Silksong enthusiast.
Final verdict
Why the match ended this way
The match was decided by SamyarS80's superior economic management, early age-up advantage, and sustained military pressure that disproportionately targeted Silksong enthusiast's villager economy, ultimately leading to a surrender.
Winning factors
Early and Sustained Economic Pressure: SamyarS80's military units were highly effective in eliminating Silksong enthusiast's villagers, severely crippling their economy.
Superior Villager Protection: Losing only 1 villager, SamyarS80 maintained a robust economy throughout the match.
Age-Up Advantage: Reaching Feudal and then Castle Age significantly earlier provided SamyarS80 with access to stronger units and technologies that Silksong enthusiast could not match.
Losing factors
Heavy Villager Losses: The loss of 25 villagers severely hampered Silksong enthusiast's resource generation and ability to sustain their army or advance their technology.
Failure to Age Up to Castle Age: Remaining in Feudal Age put Silksong enthusiast at a significant disadvantage against SamyarS80's Castle Age army and upgrades.
Inability to Convert Military Advantage: Despite a better raw K/D, Silksong enthusiast could not translate military engagement wins into a decisive strategic advantage due to the underlying economic damage.
Data quality and provenance
Confidence
high
Missing
Exact unit compositions beyond production counts at specific timestamps, Detailed combat logs with unit-specific kill/death attributions, Map control or minimap data, Specific clan dedication for Sengoku Daimyo's Daimyo Estate, Specific religious unit choice (Buddhist Monk or Shinto Priest) for Japanese Temple of Equality, Detailed market trades or tribute data
Generated
7/21/2026, 8:13:00 AM · gemini-2.5-flash
· Military trade efficiency and estimated enemy unit value destroyed are calculated based on unit production costs and attributed kills, which may not perfectly reflect real-time resource value trades in all scenarios due to upgrades or specific unit bonuses not captured in raw cost data.
· The 'max villager count' for Silksong enthusiast is based on resource snapshots, and their final villager count was lower due to significant losses. The timeline reflects this drop.
Raw AoE4World data used for this report
This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.