This 1v1 match on Gorge saw **SamyarS80** playing as **Japanese** defeat **Silksong enthusiast** playing as **Sengoku Daimyo** by surrender after 15 minutes and 43 seconds. SamyarS80 maintained a consistent military advantage, outproducing and outmaneuvering their opponent.
Gorge · microRm 1v115m 43s
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Match #243741089 · Rm 1v1 · Gorge
Match MVP
SamyarS80
Japanese·Team 1win
**SamyarS80** earned MVP for a strong overall performance, leading in military score (**811**), technology score (**290**), total resources gathered (**14,204**), and unit value created (**8,815**). Their strategic resource management and consistent unit production allowed them to control the match, despite a lower raw K/D ratio.
8.0/ 10
14.2K
Resources gathered
8,815
Army value created
45%
Trade efficiency
185
APM
Team 1
win
Team 1, consisting of SamyarS80 (Japanese), secured a victory through a sustained military presence and effective resource management, leading to their opponent's surrender.
SamyarS80
1279 rating
Team 2
loss
Team 2, with Silksong enthusiast (Sengoku Daimyo), was unable to withstand the pressure from the opposing Japanese player, eventually surrendering the match.
Silksong enthusiast
1424 rating
Standouts
Match awards
Evidence-weighted scores calculated consistently from value trades, economy, military contribution, technology, spending, and result. AI explains the ratings but does not choose them.
Most Valuable Player
SamyarS80
8.0
SamyarS80 earned MVP for a strong overall performance, leading in military score (811), technology score (290), total resources gathered (14,204), and unit value created (8,815). Their strategic resource management and consistent unit production allowed them to control the match, despite a lower raw K/D ratio.
Room to Grow
Silksong enthusiast
7.5
Silksong enthusiast demonstrated higher APM and a faster Feudal Age, but struggled with military production and unit value lost. Their early aggression was met effectively, leading to a significant difference in military score (415 vs 811) by the end of the match. Focusing on sustained military pressure and better unit preservation could yield better results.
Match tempo
Key timeline
15:43 total
0:003:567:5211:4715:43
SamyarS80
1 key events
Silksong enthusiast
1 key events
Silksong enthusiast achieved Feudal Age significantly faster at 5:44 compared to SamyarS80's 7:44, a gap of 2 minutes. This early tempo advantage was, however, not effectively converted into a decisive military lead, as SamyarS80's subsequent economic and military production quickly caught up and surpassed their opponent.
Match flow
Score momentum
How each player's total score developed across the match.
Select a player to show or hide their line.
Exact telemetry
Head-to-head numbers
The performance score prioritizes resource-value trades and conversion. Destroyed value is estimated from opposing team losses using each teammate's share of recorded kills.
Player
Performance
Est. value destroyed
Unit value lost
Trade efficiency
APM
Unit kills
Units lost
K/D
Feudal
Castle
Imperial
Military
Economy
SamyarS80
8.0 / 10
2,765
3,435
45%
185
29
31
0.94
7:44
—
—
811
770
Silksong enthusiast
7.5 / 10
3,435
2,765
55%
284
30
29
1.03
5:44
—
—
415
760
Economy
Resources and army economy
Player
Gathered
Spent
Food
Wood
Gold
Stone
Olive oil
Units produced
Units lost
Loss rate
Upgrades
SamyarS80
14,204
12,960
7,890
3,447
2,307
560
0
98
31
32%
13
Silksong enthusiast
11,437
10,167
5,557
3,831
1,554
495
0
81
29
36%
7
Exact replay counts
Units created and killed
Every recorded military and economic unit, using complete production and loss totals.
105 created/31 destroyed/3,435 value lost
Villager
Japanese
50
/
1
Hardened Samurai
Japanese
22
/
19
Horseman
Japanese
19
/
6
Spearman
Japanese
9
/
4
Samurai
Japanese
3
/
0
Scout
Japanese
1
/
1
Uma Bannerman
Japanese
1
/
0
Exact replay counts
Buildings constructed and destroyed
Every recorded structure, including landmarks, with complete construction and destruction totals.
35 built/4 destroyed/325 value lost
Farm
Japanese
12
/
0
Farmhouse
Japanese
7
/
1
Stable
Japanese
4
/
0
Outpost
Japanese
3
/
2
Barracks
Japanese
3
/
1
Forge
Japanese
2
/
0
Lumber Camp
Japanese
2
/
0
Capital Town Center
Japanese
1
/
0
Kura Storehouse
Japanese
1
/
0
Match data
Player Overview
Key statistics for each player.
Player
APM
Feudal
Castle
Imperial
Military Score
Economy Score
Resources Spent
SamyarS80 (Japanese)
185
464
—
—
811
770
12960
Silksong enthusiast (Sengoku Daimyo)
284
344
—
—
415
760
10167
Match data
Combat Summary
Summary of units created, lost, and enemy units destroyed.
Player
Units Created Value
Units Lost Value
Enemy Value Destroyed (Est.)
Military Trade Efficiency
Kills
Deaths
Villagers Lost
SamyarS80 (Japanese)
8815
3435
2765
44.6%
23
29
1
Silksong enthusiast (Sengoku Daimyo)
6040
2765
3435
55.4%
29
22
7
Tactical read
Opening and Tempo
The early game featured a distinct tempo difference, with Silksong enthusiast reaching Feudal Age much faster, but failing to convert this into a sustained advantage.
Faster Feudal Age for Sengoku Daimyo
Silksong enthusiast achieved Feudal Age at 5:44 using the Ryokan, which is 2 minutes faster than SamyarS80's 7:44 Feudal Age with the Kura Storehouse. This gave them an early opportunity to apply pressure.
Evidence: Silksong enthusiast's feudalAge at 344s vs SamyarS80's at 464s in timeline data. Ryokan landmark choice for Sengoku Daimyo, Kura Storehouse for Japanese.
Japanese Catch-Up and Mid-Game Control
Despite the slower age-up, SamyarS80 quickly ramped up their economy and military production. Their first Samurai was produced at 7:06 and Hardened Samurai upgrade completed at 8:23, setting the stage for a strong mid-game.
Evidence: SamyarS80's unit production of Samurai at 426s and upgradeUnitManatarms2Jpn at 503s.
Tactical read
Economy and Resource Conversion
SamyarS80 demonstrated superior resource gathering and more effective conversion into military power, which was a key factor in their victory.
Higher Total Resources Gathered
SamyarS80 gathered a total of 14,204 resources compared to Silksong enthusiast's 11,437 resources, a 24% lead. This allowed for more sustained production and upgrades.
SamyarS80 spent 12,960 total resources, which was 2,793 more than Silksong enthusiast's 10,167. This higher spending translated directly into a stronger military and technological base.
SamyarS80 maintained a healthier economy by losing only 1 villager, while Silksong enthusiast lost 7 villagers, impacting their long-term resource generation capacity.
SamyarS80's army composition shifted to a more potent mix of Samurai and Horsemen, proving more effective against Silksong enthusiast's Yumi Ashigaru and Yari Cavalry.
Japanese Unit Value Created
SamyarS80 created units with a total value of 8,815, significantly more than Silksong enthusiast's 6,040. This indicates a higher investment and output in military power.
SamyarS80 fielded a strong mix of Samurai (25 total produced, with 22 being Hardened Samurai) and Horsemen (19 produced), complemented by Spearmen (9 produced). This diversity allowed them to adapt to different threats.
Evidence: SamyarS80 buildOrder data showing production of Samurai, Hardened Samurai, Spearman, and Horseman units.
Silksong enthusiast's Unit Losses
Silksong enthusiast lost units valued at 2,765, which represents a substantial portion of their total unit value created (6,040). This suggests unfavorable engagements or insufficient defense.
SamyarS80 researched multiple impactful upgrades including Hardened Samurai (5:03), Veteran Spearmen (5:18), Melee Damage I & II (5:44, 6:20), Ranged Armor I (6:80), and Melee Armor I (7:29). This gave their units a significant combat advantage.
Evidence: SamyarS80's actions timeline for upgradeUnitManatarms2Jpn, upgradeUnitSpearman2, upgradeMeleeDamageIJpn, upgradeMeleeDamageIiJpn, upgradeRangedArmorI, and upgradeMeleeArmorI.
Japanese Economic Upgrades
SamyarS80 also secured key economic upgrades like two tiers of Wheelbarrow (4:13, 12:10) and Lumber Harvesting (5:56), enhancing their resource collection efficiency.
Evidence: SamyarS80's actions timeline for upgradeUnitTownCenterWheelbarrow1Jpn, upgradeUnitTownCenterWheelbarrow2Jpn, and upgradeEconResourceWoodHarvestRate2Jpn.
More from the match
Landmarks, relics, and attrition
Landmark and age-up choices
SamyarS80 as Japanese aged up to the Feudal Age (II) by constructing the Kura Storehouse at 7:44. This landmark functions as a market, supporting trade and economic development. Silksong enthusiast as Sengoku Daimyo aged up to the Feudal Age (II) significantly earlier at 5:44 by constructing the Ryokan. The Ryokan provides a unique unit, the Yatai, to gather food passively and also provides an aura to boost villager gather rates when Yatai return food.
Player
Age II
Age III
Age IV
SamyarS80
—
—
Silksong enthusiast
—
—
Relic control
SamyarS80: 0Silksong enthusiast: 0
No relics were collected by either player in this match.
Attrition and conversion
SamyarS80 lost 1 villager during the match. In contrast, Silksong enthusiast lost 7 villagers, indicating successful economic harassment by SamyarS80 or a lack of defensive awareness from Silksong enthusiast. These villager losses represent a significant economic setback for Silksong enthusiast, hindering their resource generation and long-term production capacity.
Coaching notes
Player reports
SamyarS80
SamyarS80 (Japanese) secured a decisive victory through superior economic management, consistent military pressure, and effective technology choices. Despite a slightly slower Feudal Age, their sustained resource gathering and powerful unit compositions, particularly Hardened Samurai and Horsemen, overwhelmed the opponent.
185
APM
0.79
K/D
13
Upgrades
What they did
SamyarS80 started with standard villager production and built an early Barracks at 0:53, followed by a Farmhouse at 1:08. They aged up to Feudal Age (II) at 7:44 via the Kura Storehouse, which helps with trade and gold generation. Early military production focused on Spearmen to counter potential cavalry and later transitioned into a core of Samurai at 7:06, upgraded to Hardened Samurai at 8:23. Multiple Stables were built from 11:34, leading to significant Horseman production. Economic upgrades included two tiers of Wheelbarrow at 4:13 and 12:10, and Lumber Harvesting at 9:16. Military technologies were prioritized with Melee Damage I (9:04) and Melee Damage II (10:20), Ranged Armor I (11:20), and Melee Armor I (12:09), ensuring their army remained strong. The Daimyo Manor upgrade for their Town Center was researched at 11:52, boosting nearby farm gather rates and Samurai Bannerman capacity.
Strong Economic Scaling**: SamyarS80 gathered significantly more total resources (14,204) and maintained production despite losing only 1 villager, indicating robust economic protection and growth.
Effective Military Composition and Upgrades**: The combination of upgraded Hardened Samurai and Horsemen, supported by Spearmen, provided a versatile and powerful army, as evidenced by their high military score (811) and unit value created (8,815).
Adaptable Technology Progression**: Strategic investment in both economic (Wheelbarrow, Lumber Harvesting) and military (Melee Damage, Armors) upgrades allowed their forces to maintain a combat advantage throughout the mid-game.
Silksong enthusiast
Silksong enthusiast (Sengoku Daimyo) began with strong early game tempo, reaching Feudal Age quickly. However, they struggled to convert this advantage into sustained military power, suffering significant villager losses and falling behind in overall unit value created and technology. Despite high APM, their army was ultimately outmatched.
284
APM
1.32
K/D
7
Upgrades
What they did
Silksong enthusiast opened with standard villager production and immediately built a Matsuri at 0:30, a unique early market that produces Yatai. They constructed an early Outpost at 2:22 and aged up rapidly to Feudal Age (II) at 5:44 via the Ryokan, aiming for an early power spike. Their military production primarily focused on Yumi Ashigaru (29 total produced) from 6:27 and Yari Cavalry (12 total produced) from 8:32. They researched Lumber Harvesting at 6:45 and Wheelbarrow at 11:33. Military upgrades included Arrowslits for outposts at 8:53, Ranged Damage I at 10:39, and Melee Damage I at 11:22. A Daimyo unit was produced at 11:10, which provides an aura to boost attack speed of nearby military units. However, their Ryokan landmark was destroyed at 4:02, and a Stable at 5:47, indicating early pressure or raiding by the opponent.
Aggressive Early Tempo**: Achieved Feudal Age at a very fast 5:44, indicating an effective early build order focused on rapid progression and potential early pressure.
High APM**: With an APM of 284, Silksong enthusiast demonstrated strong mechanical control, suggesting potential for efficient execution if strategic decisions are refined.
Integrity screen
No Anomalies Detected
clear
Player telemetry, including APM, resource gathering, unit production, and score progression, was analyzed for unusual patterns, extreme values, or inconsistencies that might suggest an anomaly. Cross-referencing against match events and timings helps to contextualize player actions.
SamyarS80
clear
No specific anomalies were detected in SamyarS80's telemetry. Their performance is consistent with the match outcome and reported statistics.
Silksong enthusiast
clear
No specific anomalies were detected in Silksong enthusiast's telemetry. Their actions and performance align with the match summary and outcomes.
Based on the available telemetry, there are no findings that would warrant a 'review' status for any player. The match data appears consistent and coherent, reflecting a competitive game where one player gained a decisive advantage.
Final verdict
Why the match ended this way
SamyarS80's Japanese civilization ultimately prevailed due to superior economic management, sustained military production, and effective technological advancement. Despite Silksong enthusiast's faster Feudal Age, the Sengoku Daimyo player could not convert this early tempo into a decisive lead, suffering significant economic damage and unit losses.
Winning factors
Superior Economic Development: SamyarS80 gathered significantly more total resources and lost fewer villagers, providing a stronger economic foundation.
Consistent Military Pressure and Scaling: Through sustained unit production and timely upgrades for Samurai and Horsemen, SamyarS80 maintained military dominance and effectively countered the opponent's army.
Effective Technology Investment: Investing in a broad range of economic and military upgrades gave SamyarS80's units and economy a crucial edge.
Losing factors
Inability to Capitalize on Early Tempo: Despite a faster Feudal Age, Silksong enthusiast's early advantage did not translate into a lasting military lead or map control.
Significant Villager Losses: The loss of 7 villagers severely impacted Silksong enthusiast's long-term resource generation, hindering their ability to sustain military production.
Suboptimal Unit Value Trades: Silksong enthusiast lost units with a value of 2,765 while creating 6,040 total unit value, suggesting unfavorable engagements and less efficient military management compared to their opponent.
Data quality and provenance
Confidence
high
Missing
Detailed combat engagement logs (e.g., location, unit counts per battle), Full chronological build order details for all structures and units, Specific unit compositions at various match timestamps, Map control percentages, Detailed scouting information
Generated
7/21/2026, 8:12:58 AM · gemini-2.5-flash
· Build order data represents created/finished timestamps but does not perfectly reconstruct chronological production queues or unit training times due to concurrent production.
· Military trade efficiency and estimated enemy unit value destroyed are calculated based on attributed kills and catalog costs, which may not perfectly reflect real-time strategic value or all game state nuances.
Raw AoE4World data used for this report
This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.