This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.
Copy JSONOpen original AoE4World summary {
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"icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
"name": "Siege Workshop",
"type": "Building",
"costs": {
"food": 0,
"gold": 0,
"wood": 250,
"stone": 0,
"total": 250
},
"pbgid": 132774,
"finished": [],
"destroyed": [
1975,
1990,
2255,
2272,
2288
],
"constructed": [
1545,
1594,
2284,
2319,
2355
],
"createdCount": 5,
"destroyedCount": 5
},
{
"icon": "icons/races/common/upgrades/greased_axle",
"name": null,
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"costs": null,
"pbgid": 191268,
"finished": [
1634
],
"destroyed": [],
"constructed": [],
"createdCount": 1,
"destroyedCount": 0
},
{
"icon": "https://data.aoe4world.com/images/units/ribauldequin-4.png",
"name": "Ribauldequin",
"type": "Unit",
"costs": {
"food": 0,
"gold": 500,
"wood": 350,
"stone": 0,
"total": 850
},
"pbgid": 132291,
"finished": [
1643,
1809
],
"destroyed": [
1686,
1954
],
"constructed": [],
"createdCount": 2,
"destroyedCount": 2
},
{
"icon": "https://data.aoe4world.com/images/units/counterweight-trebuchet-3.png",
"name": "Counterweight Trebuchet",
"type": "Unit",
"costs": {
"food": 0,
"gold": 150,
"wood": 400,
"stone": 0,
"total": 550
},
"pbgid": 132307,
"finished": [
1664,
1694,
1898,
1944,
2411
],
"destroyed": [
1957,
1959,
1962,
1962,
2607
],
"constructed": [],
"createdCount": 5,
"destroyedCount": 5
},
{
"icon": "https://data.aoe4world.com/images/units/cannon-4.png",
"name": "Cannon",
"type": "Unit",
"costs": {
"food": 0,
"gold": 600,
"wood": 300,
"stone": 0,
"total": 900
},
"pbgid": 165175,
"finished": [
1688,
1813
],
"destroyed": [
1951,
1965
],
"constructed": [],
"createdCount": 2,
"destroyedCount": 2
},
{
"icon": "https://data.aoe4world.com/images/units/mangonel-3.png",
"name": "Mangonel",
"type": "Unit",
"costs": {
"food": 0,
"gold": 200,
"wood": 400,
"stone": 0,
"total": 600
},
"pbgid": 132284,
"finished": [
1910,
1938,
2346,
2408
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"destroyed": [
1959,
1959,
2600,
2601
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"constructed": [],
"createdCount": 4,
"destroyedCount": 4
},
{
"icon": "https://data.aoe4world.com/images/buildings/university-4.png",
"name": "University",
"type": "Building",
"costs": {
"food": 0,
"gold": 0,
"wood": 450,
"stone": 0,
"total": 450
},
"pbgid": 132746,
"finished": [],
"destroyed": [],
"constructed": [
2158
],
"createdCount": 1,
"destroyedCount": 0
},
{
"icon": "icons/races/french/upgrades/bloodlines",
"name": null,
"type": "Upgrade",
"costs": null,
"pbgid": 134545,
"finished": [
2259
],
"destroyed": [],
"constructed": [],
"createdCount": 1,
"destroyedCount": 0
},
{
"icon": "https://data.aoe4world.com/images/units/springald-3.png",
"name": "Springald",
"type": "Unit",
"costs": {
"food": 0,
"gold": 100,
"wood": 150,
"stone": 0,
"total": 250
},
"pbgid": 132292,
"finished": [
2460,
2462,
2463,
2619,
2623
],
"destroyed": [
2598,
2598,
2599,
2639,
2642
],
"constructed": [],
"createdCount": 5,
"destroyedCount": 5
},
{
"icon": "icons/races/common/upgrades/mathematics",
"name": null,
"type": "Upgrade",
"costs": null,
"pbgid": 127863,
"finished": [
2535
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"destroyed": [],
"constructed": [],
"createdCount": 1,
"destroyedCount": 0
},
{
"icon": "icons/races/common/upgrades/roller_shutter_trigger",
"name": null,
"type": "Upgrade",
"costs": null,
"pbgid": 127938,
"finished": [
2548
],
"destroyed": [],
"constructed": [],
"createdCount": 1,
"destroyedCount": 0
}
],
"performance": {
"rank": 2,
"score": 5.7,
"method": "Value-weighted deterministic score; enemy value is estimated from team losses by military unit-kill share",
"unitValueLost": 52480,
"villagerLosses": 9,
"unitValueCreated": 57455,
"buildingValueLost": 1800,
"buildingValueCreated": 12550,
"militaryTradeEfficiency": 0.364,
"estimatedEnemyUnitValueDestroyed": 30025
},
"ageUpTimings": {
"castleAge": 971,
"feudalAge": 285,
"imperialAge": 1328
},
"civilization": "french",
"relicsCollected": 4,
"resourceSnapshots": [
{
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"economy": 0,
"society": 0,
"military": 0,
"foodPerMin": 0,
"goldPerMin": 0,
"technology": 0,
"woodPerMin": 0,
"stonePerMin": 0,
"timeSeconds": 0,
"villagerCount": 6
},
{
"total": 263,
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"society": 0,
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"goldPerMin": 115,
"technology": 40,
"woodPerMin": 60,
"stonePerMin": 0,
"timeSeconds": 240,
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},
{
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"society": 120,
"military": 157,
"foodPerMin": 285,
"goldPerMin": 270,
"technology": 40,
"woodPerMin": 498,
"stonePerMin": 0,
"timeSeconds": 480,
"villagerCount": 30
},
{
"total": 1109,
"economy": 490,
"society": 120,
"military": 379,
"foodPerMin": 510,
"goldPerMin": 270,
"technology": 120,
"woodPerMin": 576,
"stonePerMin": 0,
"timeSeconds": 720,
"villagerCount": 41
},
{
"total": 1712,
"economy": 727,
"society": 120,
"military": 715,
"foodPerMin": 735,
"goldPerMin": 327,
"technology": 150,
"woodPerMin": 330,
"stonePerMin": 0,
"timeSeconds": 960,
"villagerCount": 53
},
{
"total": 2789,
"economy": 996,
"society": 480,
"military": 1073,
"foodPerMin": 270,
"goldPerMin": 870,
"technology": 240,
"woodPerMin": 300,
"stonePerMin": 0,
"timeSeconds": 1200,
"villagerCount": 61
},
{
"total": 4410,
"economy": 1276,
"society": 1200,
"military": 1494,
"foodPerMin": 1425,
"goldPerMin": 959,
"technology": 440,
"woodPerMin": 390,
"stonePerMin": 0,
"timeSeconds": 1440,
"villagerCount": 71
},
{
"total": 6052,
"economy": 1327,
"society": 1200,
"military": 2985,
"foodPerMin": 1095,
"goldPerMin": 755,
"technology": 540,
"woodPerMin": 915,
"stonePerMin": 360,
"timeSeconds": 1680,
"villagerCount": 76
},
{
"total": 8575,
"economy": 1614,
"society": 1200,
"military": 5221,
"foodPerMin": 1290,
"goldPerMin": 775,
"technology": 540,
"woodPerMin": 960,
"stonePerMin": 0,
"timeSeconds": 1920,
"villagerCount": 76
},
{
"total": 4360,
"economy": 1475,
"society": 1200,
"military": 1145,
"foodPerMin": 975,
"goldPerMin": 554,
"technology": 540,
"woodPerMin": 251,
"stonePerMin": 210,
"timeSeconds": 2160,
"villagerCount": 75
},
{
"total": 5815,
"economy": 1500,
"society": 1200,
"military": 2375,
"foodPerMin": 885,
"goldPerMin": 569,
"technology": 740,
"woodPerMin": 555,
"stonePerMin": 60,
"timeSeconds": 2400,
"villagerCount": 70
},
{
"total": 4620,
"economy": 1524,
"society": 1200,
"military": 991,
"foodPerMin": 990,
"goldPerMin": 442,
"technology": 905,
"woodPerMin": 146,
"stonePerMin": 30,
"timeSeconds": 2640,
"villagerCount": 70
},
{
"total": 4234,
"economy": 1524,
"society": 1200,
"military": 605,
"foodPerMin": 960,
"goldPerMin": 477,
"technology": 905,
"woodPerMin": 60,
"stonePerMin": 60,
"timeSeconds": 2720,
"villagerCount": 70
}
],
"totalResourcesSpent": {
"food": 32009,
"gold": 26595,
"wood": 17516,
"stone": 0,
"total": 76120,
"oliveoil": 0
},
"totalResourcesGathered": {
"food": 35790,
"gold": 24950,
"wood": 18145,
"stone": 1830,
"total": 80715,
"oliveoil": 0
}
}
],
"duration": 2746,
"mapBiome": "Gobi Desert",
"startedAt": 1784489616,
"winReason": "Surrender",
"finishedAt": 1784492362,
"leaderboard": "rm_1v1",
"summaryVersion": 16,
"analysisVersion": 1,
"spectatorsCount": 0,
"civilizationContexts": [
{
"name": "Holy Roman Empire",
"classes": "Infantry, Religion, Defense",
"overview": [
{
"list": [
"Place Relics in Outposts, Stone Towers and Keeps for defensive and economic bonuses.",
"Relics placed in Docks increase ship attack speed by +5% per Relic (Max +25%).",
"Early Man-at-Arms in the Feudal Age (II).",
"Infantry move 5% faster in the Dark Age (I) and 10% faster from the Feudal Age (II).",
"Emplacements are -20% cheaper. Outpost sight range increased by +20%.",
"Villagers carry +40% more resources.",
"Prelates can heal and use Holy Inspiration in the Dark Age (I) — inspired Villagers gather +35% faster for 30 seconds.",
"Buildings within influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Religious Zeal",
"description": "Demonstrate the might of the empire by placing Relics in Outposts, Towers, and Keeps - increasing their armor by +25%, damage by +25%, range by +25%, and line of sight by +20%.\nRelics placed in Docks increase ship attack speed by +5% per Relic (Max +25%).\nRelics placed in buildings generate +80 Gold per minute."
},
{
"list": [],
"title": "Army of the Empire",
"description": "Infantry move 5% faster in the Dark Age (I) and 10% faster from the Feudal Age (II). Upgrade infantry with impactful technologies and field the Early Man-at-Arms in the Feudal Age (II)."
},
{
"list": [],
"title": "Emplacement Architecture",
"description": "All emplacement technologies are -20% cheaper. Outpost sight range increased by +20%."
},
{
"list": [],
"title": "Pushcarts",
"description": "Villagers carry +40% more resources than other civilizations."
},
{
"list": [],
"title": "Influence",
"description": "Buildings constructed within the influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building for +150 health every second for 20 seconds."
},
{
"list": [],
"title": "Unique Units",
"description": "Prelate: Use the Holy Inspiration ability on Villagers increasing their gather rate by +35% for 30 seconds.\nLandsknecht: Light melee infantry with a large two-handed sword capable of doing significant area damage.\nBlack Rider: Powerful armored mounted gunner. Production is limited by the number of constructed Keeps."
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/hre.json",
"description": "Prelates enhance the economy of the Holy Roman Empire, while powerful infantry units form the core of its military. Enemies must face an opponent able to rapidly recover from attacks and field strong counterattacks.",
"civilization": "holy_roman_empire"
},
{
"name": "French",
"classes": "Trade, Cavalry, Keeps",
"overview": [
{
"list": [
"Royal Knights in the Feudal Age (II).",
"Town Centers work rate increased per age up +15%, +15%, +20%, +25%.",
"Resource drop off buildings -50% cheaper.",
"Economic technologies are -35% cheaper.",
"Trade Posts are revealed on the minimap.",
"Traders can return Food, Wood, or Gold to Markets.",
"Trade Ships return +20% resources.",
"Blacksmiths grant melee damage technologies for free after each age up."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Royal Stallions",
"description": "Deploy the Royal Knight in the Feudal Age (II) and research powerful unique technologies for cavalry."
},
{
"list": [],
"title": "Mainland Economy",
"description": "Wield a superior economy with -50% cheaper resource drop-offs and -35% cheaper economic technologies.\nTown Center production speed increased per age +15%, +15%, +20%, +25%."
},
{
"list": [],
"title": "Trade Economy",
"description": "Choose to return Food, Wood, or Gold to Markets with Traders and Trade Ships.\nTrade Ships return +20% more resources.\nTrade Posts are revealed on the minimap at the start of the game.\nDocks provide populations space."
},
{
"list": [],
"title": "Smithy's Grace",
"description": "Blacksmiths grant melee damage technologies for free after each age up."
},
{
"list": [],
"title": "Influence",
"description": "Maintain offensives with -10% cheaper Keeps that reduce the cost of units produced from Archery Ranges and Stables within their influence by -20%."
},
{
"list": [],
"title": "Unique Units",
"description": "Royal Knight: Heavy Cavalry that gains +3 bonus damage for 5 seconds after completing a charge.\nArbalétrier: Crossbowman with +1 melee armor that can deploy a defensive Pavise to provide +5 ranged armor and +1 weapon range for 30 seconds.\nCannon: Bombard replacement with more damage, mobility and no setup time.\nGalleass: Large war galley that has a long range forward mounted bombard.\nWar Cog: Unique Springald Ship with reduced cost and increased ranged armor."
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/french.json",
"description": "The French deploy powerful cavalry units and can boost production in fortified positions. Enemies must be prepared to withstand the charges of powerful Royal Knights and other armored units.",
"civilization": "french"
}
],
"gameObjectCatalogSource": "https://data.aoe4world.com/units/all.json and /buildings/all.json",
"missingCivilizationContexts": []
}