This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.
Copy JSONOpen original AoE4World summary {
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"society": 480,
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"goldPerMin": 528,
"technology": 310,
"woodPerMin": 615,
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{
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"society": 480,
"military": 1404,
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"goldPerMin": 877,
"technology": 310,
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"stonePerMin": 0,
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"society": 1200,
"military": 892,
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"goldPerMin": 1164,
"technology": 510,
"woodPerMin": 750,
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],
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"gold": 23622,
"wood": 17449,
"stone": 125,
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"oliveoil": 0
},
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"gold": 24157,
"wood": 19499,
"stone": 1200,
"total": 63776,
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}
}
],
"duration": 2373,
"mapBiome": "Steppes",
"startedAt": 1784484676,
"winReason": "Surrender",
"finishedAt": 1784487049,
"leaderboard": "rm_1v1",
"summaryVersion": 16,
"analysisVersion": 1,
"spectatorsCount": 0,
"civilizationContexts": [
{
"name": "Order of the Dragon",
"classes": "Quality, Infantry, Defense",
"overview": [
{
"list": [
"Villagers carry +40% more resources, gather +28% faster, and construct and repair buildings +20% faster.",
"Infantry and cavalry units are much stronger, but also more expensive to produce and take twice the population",
"Place Relics in Outposts, Stone Towers and Keeps for defensive and economic bonuses.",
"Relics placed in Docks increase ship attack speed by +5% per Relic (Max +20%).",
"Emplacements are -20% cheaper. Outpost sight range increased by +20%.",
"Buildings within influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Efficient Villagers",
"description": "Villagers gather 28% quicker, construct and repair buildings 20% faster, but cost 20% more Food to produce."
},
{
"list": [],
"title": "Religious Zeal",
"description": "Demonstrate the might of the empire by placing Relics in Outposts, Towers, and Keeps - increasing their armor by +25%, damage by +25%, range by +25%, and line of sight by +20%.\nRelics placed in Docks increase ship attack speed by +5% per Relic (Max +25%).\nRelics placed in buildings generate +80 Gold per minute."
},
{
"list": [],
"title": "Elite Equipment",
"description": "Research technologies like Heavy Torches, Scale Armor, and War Horses to further strengthen the might of the Order."
},
{
"list": [],
"title": "Emplacement Architecture",
"description": "All emplacement technologies are -20% cheaper. Outpost sight range increased by +20%."
},
{
"list": [],
"title": "Pushcarts",
"description": "Villagers carry +40% more resources than other civilizations."
},
{
"list": [],
"title": "Influence",
"description": "Buildings constructed within the influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building for +150 health every second for 20 seconds."
},
{
"list": [],
"title": "Unique Units",
"description": "The elite infantry and cavalry units of the Order - such as the Gilded Man-at-Arms, the Gilded Knight and others - have nearly twice the health of regular units and deal significantly more damage. However, they are much more costly to train and take up double the population space."
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/orderofthedragon.json",
"description": "The Order of the Dragon is established by handpicked wealthy elites to crush hostile empires. Investing large amounts of resources into training only a few exceptional warriors, the Order succeeds in raising an elite army unlike any other.",
"civilization": "order_of_the_dragon"
},
{
"name": "French",
"classes": "Trade, Cavalry, Keeps",
"overview": [
{
"list": [
"Royal Knights in the Feudal Age (II).",
"Town Centers work rate increased per age up +15%, +15%, +20%, +25%.",
"Resource drop off buildings -50% cheaper.",
"Economic technologies are -35% cheaper.",
"Trade Posts are revealed on the minimap.",
"Traders can return Food, Wood, or Gold to Markets.",
"Trade Ships return +20% resources.",
"Blacksmiths grant melee damage technologies for free after each age up."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Royal Stallions",
"description": "Deploy the Royal Knight in the Feudal Age (II) and research powerful unique technologies for cavalry."
},
{
"list": [],
"title": "Mainland Economy",
"description": "Wield a superior economy with -50% cheaper resource drop-offs and -35% cheaper economic technologies.\nTown Center production speed increased per age +15%, +15%, +20%, +25%."
},
{
"list": [],
"title": "Trade Economy",
"description": "Choose to return Food, Wood, or Gold to Markets with Traders and Trade Ships.\nTrade Ships return +20% more resources.\nTrade Posts are revealed on the minimap at the start of the game.\nDocks provide populations space."
},
{
"list": [],
"title": "Smithy's Grace",
"description": "Blacksmiths grant melee damage technologies for free after each age up."
},
{
"list": [],
"title": "Influence",
"description": "Maintain offensives with -10% cheaper Keeps that reduce the cost of units produced from Archery Ranges and Stables within their influence by -20%."
},
{
"list": [],
"title": "Unique Units",
"description": "Royal Knight: Heavy Cavalry that gains +3 bonus damage for 5 seconds after completing a charge.\nArbalétrier: Crossbowman with +1 melee armor that can deploy a defensive Pavise to provide +5 ranged armor and +1 weapon range for 30 seconds.\nCannon: Bombard replacement with more damage, mobility and no setup time.\nGalleass: Large war galley that has a long range forward mounted bombard.\nWar Cog: Unique Springald Ship with reduced cost and increased ranged armor."
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/french.json",
"description": "The French deploy powerful cavalry units and can boost production in fortified positions. Enemies must be prepared to withstand the charges of powerful Royal Knights and other armored units.",
"civilization": "french"
}
],
"gameObjectCatalogSource": "https://data.aoe4world.com/units/all.json and /buildings/all.json",
"missingCivilizationContexts": []
}