AoEwhathappend · Share card
Match #243321467 · Rm 1v1 · Himeyama
Match MVP
Master of Chickens
Generated a strong military presence and eliminated significant enemy forces.
49.3K
Resources gathered
27.1K
Army value created
65%
Trade efficiency
82
APM
Match #243321467 · AI battle report
Elimination match on Himeyama, resulting in a victory for Team 1.
AoEwhathappend · Share card
Match #243321467 · Rm 1v1 · Himeyama
Match MVP
Generated a strong military presence and eliminated significant enemy forces.
49.3K
Resources gathered
27.1K
Army value created
65%
Trade efficiency
82
APM
Team 1 won through elimination of the opposing team.
Master of Chickens
Team 2 was eliminated by the opposing team,
怀柔百神 及河峤岳
Standouts
Evidence-weighted scores calculated consistently from value trades, economy, military contribution, technology, spending, and result. AI explains the ratings but does not choose them.
MVP
Generated a strong military presence and eliminated significant enemy forces.
Strongest on Losing Side
Managed to gather considerable resources and produce a variety of units.
Match tempo
怀柔百神 及河峤岳
2 key events
Master of Chickens
2 key events
The most significant timing gap was the Castle Age transition at 1148 seconds for 怀柔百神 及河峤岳 vs. 1322 seconds for Master of Chickens, which may have given Team 1 a strategic advantage.
Match flow
How each player's total score developed across the match.
Select a player to show or hide their line.
Exact telemetry
The performance score prioritizes resource-value trades and conversion. Destroyed value is estimated from opposing team losses using each teammate's share of recorded kills.
| Player | Performance | Est. value destroyed | Unit value lost | Trade efficiency | APM | Unit kills | Units lost | K/D | Feudal | Castle | Imperial | Military | Economy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4.4 / 10 | 10,000 | 18,405 | 35% | 106 | 52 | 194 | 0.27 | 4:11 | 19:08 | — | 435 | 1,030 | |
| 9.1 / 10 | 18,405 | 10,000 | 65% | 82 | 193 | 52 | 3.71 | 4:37 | 22:02 | — | 2,682 | 2,224 |
Economy
| Player | Gathered | Spent | Food | Wood | Gold | Stone | Olive oil | Units produced | Units lost | Loss rate | Upgrades |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 怀柔百神 及河峤岳 | 33,040 | 29,740 | 14,773 | 11,429 | 6,838 | 0 | 0 | 230 | 194 | 84% | 14 |
| Master of Chickens | 49,278 | 40,746 | 26,767 | 9,535 | 11,033 | 1,943 | 0 | 194 | 52 | 27% | 23 |
Exact replay counts
Every recorded military and economic unit, using complete production and loss totals.
Zhu Xis Legacy
55
28
Zhu Xis Legacy
40
40
Zhu Xis Legacy
38
43
Zhu Xis Legacy
24
24
Zhu Xis Legacy
23
21
Zhu Xis Legacy
15
15
Zhu Xis Legacy
14
9
Zhu Xis Legacy
6
6
Zhu Xis Legacy
4
4
Zhu Xis Legacy
2
2
Zhu Xis Legacy
2
1
Zhu Xis Legacy
1
1
Exact replay counts
Every recorded structure, including landmarks, with complete construction and destruction totals.
Zhu Xis Legacy
42
2
Zhu Xis Legacy
20
0
Zhu Xis Legacy
12
0
Zhu Xis Legacy
6
1
Zhu Xis Legacy
5
0
Zhu Xis Legacy
4
1
Zhu Xis Legacy
4
0
Zhu Xis Legacy
4
0
Zhu Xis Legacy
3
0
Zhu Xis Legacy
2
0
Zhu Xis Legacy
2
0
Zhu Xis Legacy
1
0
Zhu Xis Legacy
1
0
Zhu Xis Legacy
1
0
Zhu Xis Legacy
1
0
Zhu Xis Legacy
1
0
Match data
Comparison of key player statistics.
| Player | Player Name},{ | APM | Feudal Age | Castle Age | Imperial Age | Military Score | Economy Score | Total Resources Spent |
|---|---|---|---|---|---|---|---|---|
| 怀柔百神 及河峤岳 | 106 | 4 | 1148 | -- | 435 | 1030 | 29740 | — |
| Master of Chickens | 82 | 277 | 1322 | -- | 2682 | 2224 | 40746 | — |
Match data
K/D and military engagement overview.
| Player | Player Name | Kills | Deaths | K/D |
|---|---|---|---|---|
| 怀柔百神 及河峤岳 | 54 | 166 | 0.33 | — |
| Master of Chickens | 167 | 43 | 3.86 | — |
Tactical read
Analysis of both players' contributions to the match outcome.
Showcased strong military capabilities, with a significant number of kills and effective resource management.
Evidence: Achieved a military score of 2682 and managed critical upgrades throughout the match.
Despite substantial resource gathering, struggled to combat Master of Chickens' military pressure effectively.
Evidence: Total resource spent was 29740, yet had a military score of only 435.
Tactical read
Insight into military trades and efficiency across both teams.
Master of Chickens demonstrated superior military trade efficiency with a military efficiency score of 0.648, compared to 0.352 from 怀柔百神 及河峤岳.
Evidence: Total kills for Master of Chickens was 167 against only 54 for 怀柔百神 及河峤岳.
Master of Chickens effectively converted resources into combat power, leading to decisive engagements.
Evidence: Total estimated enemy unit value destroyed for Master of Chickens was 18405, a target effectively pursued.
Tactical read
Examining the economic choices made by both players during the match.
怀柔百神 及河峤岳 significantly gathered more resources (33040) but failed to translate this into military might effectively.
Evidence: Achieved a total collected resource of 33040 with many upgrades.
With resource collections reaching 49278, they maintained a significant advantage.
Evidence: Efficient building of economic structures improved gold and food generation.
Tactical read
Insights on investment in technology by both players.
Both players invested early into technology upgrades, but Master of Chickens achieved upgrades that supported their military effectively.
Evidence: Managed to achieve 23 technological upgrades versus 14 for 怀柔百神 及河峤岳.
Upgrades were executed in a timely manner aligning with age transitions, particularly for Master of Chickens.
Evidence: Early upgrades to military units supported a dominant military presence.
More from the match
Key landmarks for 怀柔百神 及河峤岳 included the Jiangnan Tower and the Shaolin Monastery, utilized for strategic advantage during the match.
| Player | Age II | Age III | Age IV |
|---|---|---|---|
| 怀柔百神 及河峤岳 | — | ||
| Master of Chickens | — |
Master of Chickens collected 2 relics, enhancing their economic strength.
Attrition was evident, with Team 1 sustaining fewer losses overall, notably 43 deaths vs Team 2's 166.
Coaching notes
怀柔百神 及河峤岳 struggled with effective military engagement despite strong economic output. Significant resource collection inadequately translated into military force.
106
APM
0.33
K/D
14
Upgrades
What they did
Executed early village production and technology upgrades, focusing on building influential landmarks, namely Jiangnan Tower and Shaolin Monastery.
High resource collection
Robust early-game farming
Master of Chickens executed strong tactical military operations, maximizing their military efficiency and resource use.
82
APM
3.88
K/D
23
Upgrades
What they did
Focused on timely age-ups and military production including Gilded Man-at-Arms and Gilded Horsemen as key military units.
High military engagement score
Efficient resource management
Integrity screen
Cross-examined resource collection, military production, and age progression data for both players, confirming legitimacy in playstyle and decision-making.
怀柔百神 及河峤岳
clear
Sufficient data reflects a satisfactory performance with no anomalies.
Master of Chickens
clear
Clear performance metrics align with expected gameplay behavior.
All player data reflects legitimate game execution.
Final verdict
Master of Chickens won the match through superior military engagement, significant unit kills, and strategic use of age-up timings, leading to the elimination of Team 2.
High military score of 2682
Effective age advancements and accompanying key unit production
Resource management leading to a significant economic advantage
High death toll of 166 against 54 kills
Delayed military response impacting defense strategy
Less efficient spending on military units
Confidence
high
Missing
Nothing material
Generated
7/21/2026, 1:17:44 PM · gpt-4o-mini
This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.
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{
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"Enter a new Dynasty by building both Landmarks from an Age to unlock special bonuses and buildings.",
"Units trained, technologies researched, and resources dropped off generate tax (Gold) that can be collected by Imperial Officials.",
"Unique technologies massively upgrade Imperial Officials, unlock new units and boost military units.",
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"Villagers construct defenses +50% faster and all other buildings +100% faster.",
"Chemistry technology granted for free in the Dark Age - Town Centers, Keeps, and Outposts use Handcannon Slits instead of Defensive Arrowslits.",
"Docks work +10% faster."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Great Dynasties",
"description": "Start your journey in the Tang Dynasty - Landmark costs are reduced by -15% and the Village is unlocked.\nConstruct both Landmarks in an Age to start Dynasties with special bonuses, unique buildings, and units.\n• Song: Wood cost of Economy and Population buildings is discounted by -30% - unlocks construction of the Granary.\n• Yuan: 10% discount on all units - unlocks construction of the Pagoda.\n• Ming: Unique Units deal +20% damage."
},
{
"list": [],
"title": "Taxes",
"description": "Units trained, technologies researched, and resources dropped off generate tax (Gold) that can be collected by Imperial Officials. Unique administrative technologies from the Mount Lu Academy and Zhu Xi's Library vastly improve Imperial Officials."
},
{
"list": [],
"title": "Dynasty Units",
"description": "Access the Zhuge Nu and the Grenadier without establishing dynasties. Landmarks can unlock powerful Shaolin Monks, Yuan Raiders, and Imperial Guards. Early Palace Guards can be trained in the Feudal Age."
},
{
"list": [],
"title": "Masters of Gunpowder",
"description": "Begin the game with Chemistry technology granted for free - defensive buildings use Handcannon Slits over Defensive Arrowslits."
},
{
"list": [],
"title": "Rapid Fabrications",
"description": "Villagers construct defenses +50% faster and all other buildings +100% faster. Docks work +10% faster."
},
{
"list": [],
"title": "Protect the Palace",
"description": "Train Early Palace Guards in the Feudal Age (II) to protect the emperor."
},
{
"list": [],
"title": "Unique Units",
"description": "Imperial Official: Use the Supervise ability to boost the production speed of research and military buildings by +150% - supervising economic buildings increases the amount of resources dropped off by Villagers by +20%.\nZhuge Nu: Archer replacement. Light ranged infantry with a rapid burst attack effective vs. light units.\nPalace Guard: Man-at-Arms replacement. Heavy melee infantry that exchanges armor for move speed.\nNest of Bees: Mangonel replacement. Siege engine that fires a barrage of rockets, doing area of effect damage.\nGrenadier: Light ranged gunpowder infantry that throws grenades dealing area of effect damage."
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/zhuxi.json",
"description": "The teachings of philosopher Zhu Xi reshape the Chinese civilization. With Zhu Xi’s Legacy, the Chinese boast a sophisticated administration with superior Imperial Officials and advanced technologies. The brimming treasury helps to establish powerful dynasties and research a breadth of unique technologies. Recruit Palace Guards, Zhuge Nus, and Grenadiers early on to protect the Empire.",
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},
{
"name": "Order of the Dragon",
"classes": "Quality, Infantry, Defense",
"overview": [
{
"list": [
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"Infantry and cavalry units are much stronger, but also more expensive to produce and take twice the population",
"Place Relics in Outposts, Stone Towers and Keeps for defensive and economic bonuses.",
"Relics placed in Docks increase ship attack speed by +5% per Relic (Max +20%).",
"Emplacements are -20% cheaper. Outpost sight range increased by +20%.",
"Buildings within influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building."
],
"title": "Civilization Bonuses",
"description": null
},
{
"list": [],
"title": "Efficient Villagers",
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},
{
"list": [],
"title": "Religious Zeal",
"description": "Demonstrate the might of the empire by placing Relics in Outposts, Towers, and Keeps - increasing their armor by +25%, damage by +25%, range by +25%, and line of sight by +20%.\nRelics placed in Docks increase ship attack speed by +5% per Relic (Max +25%).\nRelics placed in buildings generate +80 Gold per minute."
},
{
"list": [],
"title": "Elite Equipment",
"description": "Research technologies like Heavy Torches, Scale Armor, and War Horses to further strengthen the might of the Order."
},
{
"list": [],
"title": "Emplacement Architecture",
"description": "All emplacement technologies are -20% cheaper. Outpost sight range increased by +20%."
},
{
"list": [],
"title": "Pushcarts",
"description": "Villagers carry +40% more resources than other civilizations."
},
{
"list": [],
"title": "Influence",
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},
{
"list": [],
"title": "Unique Units",
"description": "The elite infantry and cavalry units of the Order - such as the Gilded Man-at-Arms, the Gilded Knight and others - have nearly twice the health of regular units and deal significantly more damage. However, they are much more costly to train and take up double the population space."
}
],
"sourceUrl": "https://data.aoe4world.com/civilizations/orderofthedragon.json",
"description": "The Order of the Dragon is established by handpicked wealthy elites to crush hostile empires. Investing large amounts of resources into training only a few exceptional warriors, the Order succeeds in raising an elite army unlike any other.",
"civilization": "order_of_the_dragon"
}
],
"gameObjectCatalogSource": "https://data.aoe4world.com/units/all.json and /buildings/all.json",
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}