AoEwhathappend · Share card
Match #242525565 · Rm 1v1 · Himeyama
Match MVP
Master of Chicken
Achieved high military and economy scores, effectively managing resources.
24.3K
Resources gathered
12K
Army value created
63%
Trade efficiency
72
APM
Match #242525565 · AI battle report
Elimination match with two players.
AoEwhathappend · Share card
Match #242525565 · Rm 1v1 · Himeyama
Match MVP
Achieved high military and economy scores, effectively managing resources.
24.3K
Resources gathered
12K
Army value created
63%
Trade efficiency
72
APM
Won by eliminating the opponent's forces.
Master of Chicken
Lost by being eliminated.
yks2064
Standouts
Evidence-weighted scores calculated consistently from value trades, economy, military contribution, technology, spending, and result. AI explains the ratings but does not choose them.
Most Valuable Player
Achieved high military and economy scores, effectively managing resources.
Room to Grow
Could improve unit management and timely upgrades.
Match tempo
yks2064
1 key events
Master of Chicken
1 key events
Both players aged up simultaneously to Feudal Age at around the same time, but the outcomes varied significantly with one player achieving a more effective economy and military management.
Match flow
How each player's total score developed across the match.
Select a player to show or hide their line.
Exact telemetry
The performance score prioritizes resource-value trades and conversion. Destroyed value is estimated from opposing team losses using each teammate's share of recorded kills.
| Player | Performance | Est. value destroyed | Unit value lost | Trade efficiency | APM | Unit kills | Units lost | K/D | Feudal | Castle | Imperial | Military | Economy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4.8 / 10 | 3,325 | 5,705 | 37% | 34 | 19 | 36 | 0.53 | 4:59 | — | — | 248 | 738 | |
| 8.9 / 10 | 5,705 | 3,325 | 63% | 72 | 36 | 19 | 1.89 | 4:46 | — | — | 825 | 1,877 |
Economy
| Player | Gathered | Spent | Food | Wood | Gold | Stone | Olive oil | Units produced | Units lost | Loss rate | Upgrades |
|---|---|---|---|---|---|---|---|---|---|---|---|
| yks2064 | 21,675 | 15,141 | 9,495 | 5,652 | 5,118 | 1,410 | 0 | 78 | 36 | 46% | 15 |
| Master of Chicken | 24,276 | 21,430 | 13,254 | 7,371 | 3,304 | 347 | 0 | 108 | 19 | 18% | 9 |
Exact replay counts
Every recorded military and economic unit, using complete production and loss totals.
Order Of The Dragon
48
3
Order Of The Dragon
13
11
Order Of The Dragon
10
10
Order Of The Dragon
7
7
Order Of The Dragon
5
3
Order Of The Dragon
1
1
Order Of The Dragon
1
1
Exact replay counts
Every recorded structure, including landmarks, with complete construction and destruction totals.
Order Of The Dragon
7
0
Order Of The Dragon
4
0
Order Of The Dragon
4
0
Order Of The Dragon
3
1
Order Of The Dragon
2
0
Order Of The Dragon
2
0
Order Of The Dragon
2
0
Order Of The Dragon
2
0
Order Of The Dragon
1
0
Order Of The Dragon
1
0
Order Of The Dragon
0
1
Match data
| Player | Player | APM | Feudal Age | Castle Age | Imperial Age | Military Score | Economy Score | Total Resources Spent |
|---|---|---|---|---|---|---|---|---|
| yks2064 | , | , | ,248,738,15141]}, { | label | , | , , , | , | ,825,1877,21430}]},{ |
| yks2064 | , | , | ||||||
| yks2064 | ||||||||
| Master of Chicken | 72 | 286 | n/a | n/a | 825 | 1877 | 21430 | — |
Tactical read
Both players started with the same capital structures, focusing on their economic and military bases.
Both players constructed their Capital Town Center and aged up to Feudal Age rapidly, allowing for resource gathering and immediate military unit production.
Evidence: Both players aged up around Feudal Age at second 299 seconds.
Player 1 maintained a higher resource gathering rate and produced a greater quantity of military units.
Evidence: Player 1's total resources gathered reached 24,276 as opposed to 21,675.
Tactical read
As the game progressed, one player capitalized on their initial advantage, securing the match through effective military production and upgrades.
Player 1 produced significantly more units, leading to a stronger military force, while Player 2 was unable to match this production intensity.
Evidence: Player 1 recorded 108 unit productions across various types, compared to only 78 from Player 2.
Player 1 invested in military upgrades that complemented their unit composition, narrowing the gap between unit effectiveness and overall strength.
Evidence: Player 1 achieved a military score of 825 while Player 2 was at 248.
Tactical read
The final stages showcased Player 1's dominance through efficient resource management and superior unit control.
Player 1 methodically eliminated Player 2's forces, leading to an eventual victory by full elimination.
Evidence: Player 1 recorded 33 kills compared to Player 2's 19 kills.
Player 1's high military production and effective unit variety contributed to their elimination of Player 2.
Evidence: Player 1 leveraged a strong military score of 825 to secure victory efficiently.
Tactical read
Analysis of individual performances displayed a clear differentiation in effectiveness and strategy between the two players.
Player 1's focus on economy allowed them to rise to victory, while Player 2 suffered resource struggles evidenced by lower gathering totals.
Evidence: Player 1's total accumulated resources amounted to 24,276, vastly outperforming Player 2's 21,675.
Player 1 effectively utilized a well-timed and diverse army for optimum competitive pressure.
Evidence: Player 1 favored unit types for offensive strategies that greatly countered Player 2's defenses.
More from the match
Capital Town Center and Meinwerk Palace were established by both players, providing a defensive and economic foundation.
| Player | Age II | Age III | Age IV |
|---|---|---|---|
| yks2064 | — | — | |
| Master of Chicken | — | — |
No relics were collected in this match by either player.
Player 1 effectively utilized their economy and maintained extensive military production.
Coaching notes
Focused on gathering resources but struggled with military production and upgrades.
34
APM
0.58
K/D
15
Upgrades
What they did
Started with a Capital Town Center and progressed to the Meinwerk Palace at 4:58. Upgraded economic and military units, but did not maintain unit production effectively leading to a loss.
Strong economy with high resource gathering rates.
Strategized well for early game structures.
Showcased strategic depth with military focus and resource management.
72
APM
1.83
K/D
9
Upgrades
What they did
Constructed a Capital Town Center and quickly upgraded to Meinwerk Palace. Maintained higher unit counts and consistently upgraded military units.
Excellent military unit production and management.
Efficient upgrade timings leading to strong army composition.
Integrity screen
All player actions, scores and resource management were analyzed for inconsistencies.
yks2064
clear
Performance metrics consistent with gameplay.
Master of Chicken
clear
Performance metrics consistent with gameplay.
Both players demonstrated legitimate gameplay strategies without indicators of inconsistency.
Final verdict
Player 1 won through superior economic and military management, while Player 2 struggled to keep pace.
Higher total resource gathering led to increased military production.
Strategic upgrades and effective military composition.
Lower military score significantly impacted Player 2's effectiveness.
Inability to produce and maintain sufficient military units.
Confidence
high
Missing
relicControlSummary
Generated
7/21/2026, 1:39:52 PM · gpt-4o-mini
This is the compacted public telemetry saved with the report. It includes exact scores, resources, actions, landmarks, build-order events, and sampled time-series data.
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"performance": {
"rank": 2,
"score": 4.8,
"method": "Value-weighted deterministic score; enemy value is estimated from team losses by military unit-kill share",
"unitValueLost": 5705,
"villagerLosses": 3,
"unitValueCreated": 9165,
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